All abilities for the main character in Monark
You are the Pactbearer of Vanity — not one of the seven mortiferous sins, such as Gluttony or Greed, but still able to wield your weapons in the Otherworld. Your character focuses on dealing impairment and synchronizing with your party members via the Resonance ability, which shares your buffs, debuffs, and statuses with your teammate and enemies. Here are all the abilities of the master character in Monark.
- Resonance: Share Authorities, status ailments, and stat alterations with one ally for 3 turns.
- Enemy Resonance: Resonate with an enemy unit, sharing Authorities, status ailments, and stat alterations for three turns.
- Accelerating Slash: Assault with a slash, then increase your own AGI. Upgrades increase damage.
- Vital Strike: An assault with depression accuracy that deals considerable damage on the chance information technology does land. This attack cannot critically strike. Upgrades increase damage.
- Seal Resistance: Increase resistance against seal.
- Throwing Knife: Throw a pocketknife at a foe from a altitude. Upgrades increase damage.
- Animakinesis: Bargain a stock-still corporeality of damage adamant by the user'south level. Upgrades increase impairment.
- Deferral Boon: Gain a stat buff every time a Deferral is received for three turns.
- Searing Madness: An attack that deals heavy damage to those of unsound mind. Ability is increased significantly against foes afflicted by Madness. Upgrades increase damage.
- Anima – Lunatic Wave: Perform an attack that increases in strength the higher your MAD approximate is. Upgrades increment damage.
- Drop Rate UP: Increment the chance of an item dropping upon defeating an enemy. Upgrades heave effect.
- Resonance – Sustain East: When a Resonance ends, remain Aware for the residue of its duration.
- Soul Sunder: Assemble strength into your weapon and strike a foe with all of your might. This set on can simply be activated in Awakened, and it removes the Awakened status.
- Resonance – Sustain A: When a Resonance ends, remain Awakened for the remainder of its elapsing.
- Optimize Buffs: Extend the duration of existing buffs by one turn when Resonating.
- Say-so Revocation: Nullify Authority attacks and furnishings for 1 plough.
- Expanse Resonance: Resonate with all allies and enemies within range, sharing Regime, status ailments, and stat alterations for three turns.
- Healing Resonance: Heal all allies within range who are currently resonating with you.
- Anima – Lunatic Outburst: Perform an set on on all allies and enemies within range. Increases in forcefulness the higher your MAD judge is. Upgrades increase damage.
- Anima – Lunatic Intermission: Perform an assail that increases in strength the higher the target's MAD gauge is.
- Edict – Tyrannical Ruin: Cause all centrolineal Fiends within range to repeat any activeness they have for one turn. This ability tin can but exist activated in Enlightened, and it removes the Enlightened status.
- Concentration: Doubles the corporeality the AWAKE gauge increases for three turns.
- Phantasm: Becomes untargettable by enemies. Attacks in this state are treated as Back Attacks. Outcome cancels upon getting hitting or attacking.
- Resonance – Extend A: Extend the duration of Awakening and Enlightenment by 1 turn when Resonating.
- Resonance – Sustain B: When a Resonance ends, retain all stat buffs for the residue of their durations.
- Anima – Resonant Wave: An assail that harnesses accumulated resonance. Power increases based on the number of units resonating with you. Upgrades increase damage.
- Party Resonance: Resonate with all allies inside range, sharing Authorities, status ailments, and stat alterations for three turns.
- Acquit the Madness: Increase your own MAD gauge to slightly lower the MAD gauges of units within range who are resonating with y'all.
- SPIRIT Gain Upward: Increase the amount of SPIRIT gained from boxing by a fixed percentage.
- Optimize Authority: Reduce the corporeality of MAD guess ascent when using Authorities by a fixed percentage.
Your MC has 2 main uses — stacking 5 buffs of AGI UP via Accelerating Slash earlier spamming Vital Strike Dorsum Attacks, and spreading buffs, Awakening, and Madness via Resonance. An early strategy to get-go nailing down is timing Awakening alongside maximum stacks of buffs — each buff can be individually stacked five times. Pride and Wrath are skilful units for this reason, as Pride can stack ADE – Concrete Booster on the MC, while Wrath can cure the Sleep effect from ADE – Physical Booster via Rebuke. Echo five times, actuate Awakening, then Resonance to spread it out to the team for total annihilation of any enemy in your way.
Source: https://www.gamepur.com/guides/all-abilities-for-the-main-character-in-monark
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