Screenshot by Gamepur

Rainbow Half dozen Extraction does not take a campaign in the conventional sense. At that place is a story that gradually unfolds as y'all play, but it'southward not the kind of A to B story you'd usually become in a campaign mode. Instead, it'southward the kind of story that justifies why REACT squads are inserting into and extracting from the same locations repeatedly. The locations in question are Hot-Zones, which have been partially secured and used to contain the Parasite and study it.

So, in terms of the game'due south story, the XP y'all earn is intel on the Parasite, which explains why the more you play, the more than REACT learns near the Parasite, the more locations and equipment unlock, and the more the story progresses. Essentially, it's a co-op multiplayer way, but Ubisoft has put quite a lot of endeavour into making it feel like a campaign. Similar a entrada, you can attain 100% completion, and like a campaign, you can play through the whole affair in unmarried-thespian.

Related: How to unlock Milestones in Rainbow Vi Extraction

If Rainbow Half-dozen Extraction sounds repetitive, and then yes, it is a bit. Simply no more than repetitive than any other multiplayer game. And while the overall layout of each Hot-Zone is the same every time, there are a lot of features that are procedurally generated (or random, if you prefer), then you're guaranteed a different experience each time yous're inserted.

Each Hot-Zone is divided into iii Sub-Zones, and each Sub-Zone has a randomly generated Objective each time you play it. The locations of Objective items are random, every bit are the locations of Nests, the locations of enemies (and their types), and the locations of option-ups. And so, even though the environments get familiar later a while, every incursion can surprise you, which creates a lot of tension every time you play.