All abilities for the main character in Monark
You are the Pactbearer of Vanity — not one of the seven mortiferous sins, such as Gluttony or Greed, but however able to wield your weapons in the Otherworld. Your character focuses on dealing damage and synchronizing with your party members via the Resonance ability, which shares your buffs, debuffs, and statuses with your teammate and enemies. Here are all the abilities of the main graphic symbol in Monark.
- Resonance: Share Government, status ailments, and stat alterations with 1 ally for three turns.
- Enemy Resonance: Resonate with an enemy unit, sharing Authorities, status ailments, and stat alterations for three turns.
- Accelerating Slash: Assault with a slash, then increase your own AGI. Upgrades increase damage.
- Vital Strike: An attack with low accurateness that deals considerable impairment on the chance it does land. This attack cannot critically strike. Upgrades increase damage.
- Seal Resistance: Increase resistance confronting seal.
- Throwing Knife: Throw a pocketknife at a foe from a distance. Upgrades increase damage.
- Animakinesis: Deal a fixed amount of damage adamant by the user's level. Upgrades increase damage.
- Deferral Boon: Gain a stat vitrify every fourth dimension a Deferral is received for three turns.
- Searing Madness: An attack that deals heavy harm to those of unsound listen. Power is increased significantly confronting foes afflicted by Madness. Upgrades increase harm.
- Anima – Lunatic Wave: Perform an attack that increases in forcefulness the higher your MAD gauge is. Upgrades increase damage.
- Drib Charge per unit Upwards: Increase the take a chance of an particular dropping upon defeating an enemy. Upgrades boost effect.
- Resonance – Sustain E: When a Resonance ends, remain Enlightened for the remainder of its elapsing.
- Soul Sunder: Assemble strength into your weapon and strike a foe with all of your might. This attack can only exist activated in Awakened, and information technology removes the Awakened status.
- Resonance – Sustain A: When a Resonance ends, remain Awakened for the residue of its duration.
- Optimize Buffs: Extend the duration of existing buffs by one turn when Resonating.
- Authority Revocation: Nullify Authority attacks and furnishings for one turn.
- Area Resonance: Resonate with all allies and enemies within range, sharing Regime, status ailments, and stat alterations for 3 turns.
- Healing Resonance: Heal all allies within range who are currently resonating with you.
- Anima – Lunatic Burst: Perform an assault on all allies and enemies within range. Increases in forcefulness the higher your MAD judge is. Upgrades increase damage.
- Anima – Lunatic Intermission: Perform an assault that increases in strength the higher the target's MAD estimate is.
- Edict – Tyrannical Ruin: Cause all centrolineal Fiends within range to echo any action they take for one turn. This ability can only be activated in Enlightened, and it removes the Enlightened condition.
- Concentration: Doubles the amount the AWAKE gauge increases for three turns.
- Phantasm: Becomes untargettable by enemies. Attacks in this state are treated as Back Attacks. Result cancels upon getting hit or attacking.
- Resonance – Extend A: Extend the elapsing of Awakening and Enlightenment by one turn when Resonating.
- Resonance – Sustain B: When a Resonance ends, retain all stat buffs for the remainder of their durations.
- Anima – Resonant Wave: An attack that harnesses accumulated resonance. Power increases based on the number of units resonating with y'all. Upgrades increase damage.
- Party Resonance: Resonate with all allies within range, sharing Authorities, status ailments, and stat alterations for 3 turns.
- Bear the Madness: Increment your ain MAD approximate to slightly lower the MAD gauges of units within range who are resonating with y'all.
- SPIRIT Gain UP: Increase the corporeality of SPIRIT gained from boxing by a stock-still percentage.
- Optimize Authority: Reduce the amount of MAD guess rising when using Authorities past a fixed percentage.
Your MC has two master uses — stacking five buffs of AGI Upwards via Accelerating Slash before spamming Vital Strike Dorsum Attacks, and spreading buffs, Enkindling, and Madness via Resonance. An early strategy to start nailing downward is timing Enkindling alongside maximum stacks of buffs — each vitrify can exist individually stacked 5 times. Pride and Wrath are good units for this reason, as Pride can stack ADE – Physical Booster on the MC, while Wrath can cure the Sleep effect from ADE – Physical Booster via Rebuke. Repeat five times, activate Awakening, then Resonance to spread it out to the squad for total annihilation of whatever enemy in your way.
Source: https://www.gamepur.com/guides/all-abilities-for-the-main-character-in-monark
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